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Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Tuesday, August 3, 2021

Trope-Tastic Tuesdays: Act of True Love

Trope: Act of True Love

Description: So our characters are madly, hopelessly in love, but the universe is often cruel and refuses to let them be happy together for more than five minutes. (Fucking universe, man.) One of the pair—or sometimes even both!—is so very much in love, they will make a great personal sacrifice for the other person, whether for their relationship in general or even to save their partner's life. This doesn't necessarily have to be a romance trope, as it can be for a platonic or familiar relationship; it's also possible for this one to be a death trope. Hmm. Ominous.

Examples: Anna blocking Elsa from that asshole Hans's sword in Frozen; both Rapunzel and Flynn try to sacrifice their happiness/lives for each other at the end of Tangled (Disney really is a fan of this one); depending on your choices in Dragon Age: Origins, the ending can play out this way if you've romanced Alistair

Pros: The power of love is always compelling. And this isn't just everyday, garden-variety love...this is true love! Done well in a romance, an Act of True Love can make readers all fluttery and swoon-y.

Cons: For me personally, you've got to *really* develop your characters and plot well to stick the landing here and make it convincing. Like, I don't know if I'd risk using this trope in, say, a short story. Not to say it can't be done, of course, but it takes skill. Also, if you're writing a romance, if you're using a death trope version of this, some readers might hate you forever. Then again, some might love you even more. Blah blah art is subjective blah.

Would/Did I Use It?: Hahaha, so, funny story: Timeline-wise, I wrote most of Fire Beyond the Frost first, shelved it for a while, and wrote Out of Orbit before coming back to it. I think it was while I was editing FBtF that I realized—if you whittle both of those books down to their basic elements, they essentially have the same plot. And both of them end with an Act of True Love. Granted, the stakes are higher for Jasmine in OoO than they are for Catalina in FBtF, but the striking similarities are there regardless. So, like Disney, I guess I'm a fan of this trope!

Wednesday, July 1, 2020

So, Now What?

Since last checking in, the world seems a little bit less on fire, but not significantly so. Throughout the whole lockdown, I saw a lot of authors and fellow writing buddies posting on social media about how they didn't feel like writing AT. ALL, and dude, I totally get that. Trust me, I do. And even though we all have a whole laundry list of valid reasons for not being able to be creative and productive, that didn't save us from the shame spirals.

People have also been talking about "the new normal" and what that's going to look like. Considering how much is still up in the air, I think the answer is pretty much: ¯\_(ツ)_/¯. But even though a lot of things still suck right now, and I wouldn't say life is much less stressful than it was a month ago, maybe some of us are starting to adjust to the world in its current state.

I am still playing the hell out of Fire Emblem: Three Houses, and it continues to be both the escape I need and just a plain ol' GOOD piece of fiction on its own. After poking around the fandom a bit, I started writing some fanfic. Then I wrote some more. For a while there, I was in a pretty good writing routine, for once. Which then led me to think...is it time to start applying this creative burst to my own original projects?

The answer: still ¯\_(ツ)_/¯. And then that leads into the next obvious question, what should I write? I haven't touched Sonata for Springtime since last September or so, and I already have the first third done, so that was a possibility. I've had a dystopian romance mentally plotted out for a couple years, and I'd planned on that being my next project following Hunting Astrid, but I think it's understandable that I am NOT in the mood for dystopia right now. And there's another old project/idea I thought about revisiting, which I'll eventually dedicate a blog post to, but I'm not 100% sold on it yet.

So, I thought about what's been making me so happy about and motivated to write FE3H fanfic. Although Hunting Astrid is in a totally different setting, I realized there were some similarities that made me excited about writing: fast-paced, plenty of action, and, above all, FUN. At this point, I definitely need my writing to be FUN right now. Sure, it can be fun to write darker stories, with all sorts of Very Important Feelings, and I still plan on doing that sometime in the future, but FUN is taking priority at the moment.

I could go on for another several paragraphs about the age-old "where do ideas come from?" but two days ago, I came up with the most basic of plots in the most basic of settings with three basic characters, and since then, I've been fleshing those out. I'm in no rush to start, especially since my free time is being devoted to a crocheted baby blanket that has a very firm deadline that is fast approaching, but the details are gradually surfacing, so I think I'll be good to go soon enough. I've blogged before about how I have a tendency to not write a whole lot during the summer months, but this is a new world, so who knows what will happen. But I have a plan, and plans are good. Plus, even if the writing goes slowly, I know I'm not alone.

Tuesday, May 5, 2020

Video Games, Part Whatever - Fire Emblem: Three Houses

My go-to answer for anyone who asks how lockdown in NY is going is "we're hanging in there." We've had our ups and downs, and I'm really not up for discussing the downs right now. I started playing Fire Emblem: Three Houses on the Switch...last week? Two weeks ago? Time has no meaning right now. Either way, the game is about the only thing keeping me even partially sane right now, so even though I'm only halfway through it, I figured I might as well sing its praises in a blog post.

I've never played a Fire Emblem game before, nor did I know anything about the series going in, other than some general awareness of its existence. But once I acquired a Switch (hidden in a dark corner of Costco; there were only two left, so I'm kind of proud of myself for finding one), gaming/creative buddy Boobulon recommended Three Houses, assuring me I'd either like it or love it. We've never steered each other wrong before when it comes to gaming recommendations, so I got the game. As I mentioned, I just passed the halfway point, but so far, so good!

In no particular order:

Characters: Probably what's impressed me the most about this game is the character development. The cast is HUGE—we're talking at least 30 individual characters, and while of course some are more significant than others, there really aren't a whole lot of what I would consider "minor" characters. Naturally, the game does rely on some tropes; it would be impossibly not to. But while it would be easy to have some characters be reduced to nothing but one-dimensional tropes or stereotypes, everyone's got different traits and backstories to fully flesh them out. And while I have my favorites, there isn't even anyone I really dislike, which is also impressive.

Setting: Since I haven't played any other games in the series, I'm sure there's a ton of lore I'm missing out on. Even without all that context, though, it was easy enough to learn about the fictional world in its state as of the time of the game. It's pretty basic medieval-ish fantasy—all humans, fighting with weapons like swords and axes, but some characters can use magic, and there's mystical creatures/monsters like dragons and wyverns and such. There's a definite class system, with nobility vs. commoners being A Thing, and there's also a centralized religious institution playing a role in all the political drama. Again, I'm sure there's stuff I'm glossing over since I don't have the context of the past games, but it all makes enough sense to me.

Plot: As always, I try to remain as spoiler-free as possible before playing. However, I'm pretty sure it's even in the game's description (the blurb, if you will) that close to the beginning, you have to choose one of the titular three houses to align yourself with. That right there increases the replayability factor, since while you can build relationships with people in other houses, it's more challenging. I also knew going in that the game is clearly split into two halves, with a time jump in the middle. I know there's a lot of differing opinions out there about time jumps, but personally, I don't mind it. I don't consider it lazy writing, and I think it allows for a lot of character growth. (Probably one of the reasons Dragon Age II is my favorite of that series, since I think it has the strongest companion characters, and the time jumps allow for that level of development.) Aside from the house selection at the beginning, there are also some places where the plot branches out in different directions, so I know I'll need to go back and replay for those choices, too.

Aside from the structure, everything else seems well-organized and planned out. Some big plot events were heavily foreshadowed, so I wasn't surprised at all when they happened. On the other hand, there was a big twist I didn't see coming AT ALL, to the point where I was shouting profanity at my TV screen and was PISSED for the rest of the night (but in a good, entertained way!). And then once I got over my surprise, I realized that looking back, there were quite a few hints dropped leading up to it, which just makes it even better.

Gameplay: I'm playing on the easiest mode, so I won't go into a whole lot of detail here. It's turn-based combat, which I know some people don't love, but I like the logic and thought and planning that goes into it. Then there are little side things, like gardening and fishing, and leveling your character up, and choosing how to develop the skills of the rest of your team, etc. Some parts of it I think are as easy or as complex as you make them, but I haven't gotten frustrated with anything yet.

So there we are, a little past the halfway point, and about 60 hours in, according to my main save file. If you need a distraction to get your mind off of everything else that's going on right now, either on a global level or a more personal one, I highly recommend the game. (I'm assuming nothing's going to happen to change my opinion to a negative one by the end, but I suppose you never know....)

Wednesday, October 23, 2019

A Little Rusty

Which skills am I referring to with this title - my writing skills, my decision making skills, or a little bit of both? Probably both. Both is almost always an accurate answer.

So I finally got back to Sonata for Springtime, which I started over a year ago, and then life got in the way. (Ugh.) I finished up the stupid transitional chapter that had been plaguing me for most of that year (ugh again), and one would think that now I'm on to more exciting things, the words would be flowing freely. Ehhh. I'll get there, I just need to get into some better writing habits.

Following the flurry of the last edits and subsequent release of Fire Beyond the Frost, and then cleaning up some short stories that still need a home, I did think long and hard about whether to shelve this one temporarily. Part of it is a confidence issue - do I really love the plot and characters as much as I once did? Can this work be as good as I want it to be? Do I think readers can/will love it as much as I do?

Then as all writers know, there's always the allure of shiny new ideas lurking around every corner. Starting a new project is always exhilarating...until you realize you actually have to finish something every now and then. I'll admit it, I was thisclose to starting something new, and I even had another idea from my list all picked out and ready to go. FBtF was heavy on the sci-fi setting, and I had the urge to create a similar fictional world. The plot and characters would have been a bit more edgy and fast-paced, and my projected word count was lower. Sure, I didn't have every single plot point outlined perfectly, but that can always be figured out as you go along, right?

Ultimately, what it came down to is I haven't quite figured out the emotional core of that other idea. Not every character has to have some deep, dramatic history, and there's nothing wrong with a light, fun novella, but there's still a certain spark missing in my head for these characters. I haven't figured out what motivates them or all the facets of their personalities, and I don't want to wind up relying on tropes or cliches. Aside from that, I'm thinking I might need to rework some of the initial setup for the plot, so it's going on the backburner for now, and SfS has emerged victorious. Believe me, there's plenty of well-planned characterization and all sorts of emotions going on there. I just need to actually WRITE it all down.

Sunday, February 10, 2019

Still Alive, Still Not Writing

When last we left off, I'd been sick for a month and hadn't been doing much of anything. Long story short, I wound up having major surgery for my chronic illness in mid-January. Major as in, "we'll try to do it laparoscopically, but we might have to cut you open," and sure enough, I woke up with a large incision and a temporary drain. At least I'll look like a badass on the beach this summer with my new scars. Recovery mostly went well, though I had a few false alarms in the past week or two, but I seem to be headed in the right direction now. I haven't written anything yet, but I've at least started thinking about it again!

While I was following doctors' orders and sitting at home, resting, I did finally do some reading, which I rarely have time for. As I read some books that have been on my list for a long time, I realized my reading preferences have aligned with the way I write. I discovered that for me, it doesn't matter how beautiful and deeply descriptive the prose is, I prefer a plot that moves along at a quick pace. My reading list does contain a lot of mystery and suspense, and I was trying to branch out, but I guess there's a reason I lean toward those genres.

Other than that, I've just been loafing around on the internet, going to doctors appointments, and working on the neverending scarf/shawl/wrap thingy that Ravelry tells me I started back in August. (Oof.) I've been gradually getting out more, though I miss doing fun things with the kids, going to the gym, and drinking wine. Writing will come soon, I promise!

Saturday, March 17, 2018

New Things For Spring

(almost nailed the rhyming title, but not quite)

Lately, it seems that all of my creative-minded friends have been talking about what new project they want to embark on. I would say something poignant and poetic about it having to do with the time of year, with spring just around the corner, and everything waking up and getting ready to bloom, blah blah blah, but I'm in the part of the country that got smacked by a number of storms in a row and not all the snow in my yard has melted yet. So we'll save that for another couple weeks. ;) 

My writing fingers are getting itchy already, even though it feels like I just finished up the most recent novella and sent it off. Usually I take a break to read some books, play some games, and see what's new and exciting on Netflix, but other than a couple books I'd wanted to read for a while, nothing else is really calling to me. I guess I might as well start something new, then!

Of course that leads to the all-important question...what should I start next? As any writer or other creative-type knows, there are always plenty of options and not enough hours in the day to tackle them all. Some of my ideas have been bouncing around for years, while others are fairly new. Some are pretty fleshed out, while others are nothing more than little snippets yet. Here's my list of mostly-baked ideas (all romance):

Option 1
Pros: Except for figuring out the order of some scenes in the middle, I basically have the major plot points outlined. The characters are fleshed out in my mind. I realized lately I haven't written anything in a male POV in quite a few years now and I'd like to go back to it for a change. One plot thread is something I've wanted to write about for a while.

Cons: It's...fluffy. Not that there's anything wrong with fluff, but nothing about the plot is particularly earth-shattering or ground-breaking. Also, it's in a contemporary setting, which I've been finding myself writing in a LOT lately, even when the stories have sci-fi or fantasy elements.

Option 2
Pros: I was so excited about this one, I almost started it over the summer. I even did some research with a friend. It's got a dystopian setting, alternate dimensions/timelines, and all sorts of more complex stuff to wrap my mind around. The two main characters are pretty well established to me.

Cons: All of that aforementioned complex stuff takes a lot of plotting, and I'm not quite all the way there yet. There are also some big issues I have to decide how to tackle - stick with familiar tropes, or throw caution to the wind and do my own thing? (The latter takes more work, of course.) While I have the major plot points figured out, there's still a looooooot of blanks to be filled in.

Option 3
Pros: Action! Sci-fi! Edgy smartass main characters! The plot is mostly done! Pew pew pew!

Cons: I don't feel like I know the main characters well enough. I still need to figure out their goals and motivations beyond "I want to meet someone attractive and bang them." 

Option 4
Pros: I know the characters and the plot. Though it's mostly a contemporary setting, there are some sci-fi elements to play around with. Also, the romance is a menage, which I haven't written in yeeeeeeeeeeears.

Cons: Even though everything is plotted out for the most part, I haven't 100% convinced myself that the plot is a good one and something I should commit to writing. And even in my head, the female lead seems a little bratty, and I need to work on ways to tone that down.

I guess this is a good problem to have, right? Nothing's set in stone, but as of right this second, Option 1 is calling to me, fluff be damned. And if it's calling the loudest, I should probably listen!

I should also probably save this list for the next time the same issue arises, but who knows how many options I'll have to add by then!

Monday, March 13, 2017

Everything is In Order

While I didn't hit my original deadline of finishing up Seductive Suspect by the end of February, I did get it done before the release of Mass Effect: Andromeda next week. We'll put that in the win column! So that's all taken care of, and I have another ten days to loaf around (and maybe replay some Dragon Age: Inquisition on my shiny new laptop that I bought for ME:A).

I've mentioned it before, but I'm the type of writer who needs to write in order. That method has its pros and cons, and I'm certainly not going to argue with the people who write their scenes as they come because hey, whatever gets the words on the page. For me, though, when I go in order, I wind up thinking about the final, climactic scenes SO much, by the time I get there, writing is just plain fun. The words fly out of my fingers, and it's a far more enjoyable process than "okay, how am I going to connect Point A to Point B here?" I don't mind waiting for the reward as opposed to getting the fun stuff done first and then having to tie it all together. (But again! Whatever works!)

(Incidentally, the knitting project I'm working on now is similar - the body of the cardigan is done in one color in plain stockinette on tiny little needles, and I'm not going to lie. It's been a bit of a slog. But once I get to the colored yoke, HOLY CRAP IT'S GOING TO BE SO MUCH FUN!)

(My knitting friends may think I'm a bit nuts, too.)

Getting back to writing! Interestingly enough, despite all the nights I lay awake hashing out every single detail about those last thrilling chapters, I did wind up tweaking a few details once I got there. Nothing major, just some bits I thought made the plot flow a little better. I suppose it just emphasizes that no process is perfect. Either way, I'm happy with the end result, so stay tuned for more updates!

Sunday, May 29, 2016

Outside the Comfort Zone (or, Revealing the Mystery)

So I've been hinting at my new project in the past couple posts, and it's time to come clean. I've been dodgy because this is something new for me, and I'm determined to make it work. I'm about 5K words in (and I have a great outline, for reasons I'll talk about below), and so far, so good. I think. I hope.

Throughout the years, I've been half-joking about writing an old-fashioned mystery, but with a steamy romance component, since romance is how I roll. Lest you think I'm completely off my rocker, there is some precedence for this. Most stage and screen adaptations of And Then There Were None (my favorite book) capitalize on the tension/attraction between Vera and Lombard and change the ending so the two of them can ride off into the sunset together. (I believe Agatha Christie herself even wrote some of these adaptations.) Truth be told, I do prefer the original ending, because the whole book is just plain brilliant, but hey, the romantic in me doesn't mind the changes *too* much.

Throughout the years, I've also half-joked about how I would never write a mystery because I'm not smart enough to write a good one. This is still probably correct, but I'm going for it. There's a bit of a twist at the end, a deus ex machina, if you will, but I'll admit the plot isn't anything earth-shattering. That said, it's *my* plot, and I'm going to make it the best I can.

As is often the case, after thinking about the idea here and there for a long time, most of the details came to me as I was lying in bed, trying to sleep. Usually I start writing if I just have a basic framework, but this time, due to the genre and plot, I wanted a really solid outline before I even wrote the first sentence. For those of you who often make great outlines, mine still probably looks like a mess in comparison. For me, though, it's the most comprehensive outline I've had. (Whether or not it makes the writing process go any faster remains to be seen.)

So there it is. It'll either be amazing or flop spectacularly, but I'm doing this. And to save us all a future post on title woes, I think I have one for this project. I wanted something that indicated both romance and mystery, so for right now, my folders and documents are titled Seductive Suspect. (As I always say, when in doubt, go for alliteration!) And now I can make the tag for the blog! :D

Monday, September 21, 2015

Ducks in a Row

It's that time. My writing fingers are getting itchy and I think I'm ready to start a new project. It's an exciting moment - opening up MS Word, seeing that beautiful blank page, and going to "Save As". But am I really ready?

I don't have a formal checklist of tasks I need to complete before I decide that an idea is developed enough to become its own story. However, some things I need to have in place before I'm willing to start. Here's a random list in no particular order:

Character Names: The main characters MUST have first names picked out before I will even write the first word. Names can say a lot about a character right off the bat, and I want to make sure they're a good fit. Last names, though, I'm willing to be flexible on. They don't come up as often, and as such, I've used placeholders before if I just want to get down to it. And actually, when I finished the first draft of Elysium, I decided to change the male lead's surname for various reasons. (Thanks, search & replace!) I'll usually run a google search on the name combinations to make sure I'm not inadvertently naming a character after someone well-known.

Place Names: UGH. I HATE coming up with fictional place names for sci-fi/fantasy. Haaaaaate. Again, I've used placeholders here before just so I'm not sitting here, staring at the screen for an hour trying to find a name that doesn't sound stupid.

Title: Ha. Hahahahaha. Hahahahahahahahahahahahahaha. The issues I've sometimes had in the past with coming up with the perfect title have already been well-documented on this blog, so I'm just gonna leave that there.

Plot: Since I primarily write romance, 99% of the time the endgame is going to be "happily ever after", so that's taken care of. Getting there is, of course, a much different story. In thinking it over, I guess I don't really have any hard and fast rules here for what needs to be in place before I start writing. Although I write in order, sometimes I get going and realize that where I've decided to start the story is not the best place, and changes have to be made. Other times I think I've reached the end, only to learn that nope, there's more story in there somewhere. I usually have a basic framework in mind, but any outlines I make don't take a firm shape until I get started.

So where am I now? My two leads have first names. When I first started composing this post, my heroine didn't have a surname, but as I was climbing into bed last night to go to sleep, the perfect name popped into my mind, so yay? (Google has confirmed it is a good choice.) I don't have a name for the fictional planet most of the story will take place on. I know how I want to start the story, I know what the climax will be, but I haven't quite figured out the denouement. Bits and pieces of the middle are fleshed out, and I have some specific scenes and character development in mind. I think I'm good to go.

The title, though? Ha. Hahahahaha. Watch this space in a couple months for the usual freakout about how NOTHING SOUNDS RIGHT. I suppose I'll have to name that new Word document something vague.

Sunday, January 18, 2015

(Spoiler-Free) Thoughts on Dragon Age: Inquisition (and how they relate to writing)

I'm nearing the end of my second playthrough of Dragon Age: Inquisition. This time, obviously, I've been taking my time and not blazing through to get to the end, letting the game consume every moment of my free time. Also (and I'll elaborate on this throughout), I was able to almost halve the number of hours spent on this playthrough, and not all of that was due to efficiency.

First, I need to preface this with my overall, general feelings: The game is excellent. I feel like the designers took the best parts of the two previous games without necessarily favoring one over the other. Perhaps most importantly for a game, it's fun, and I look forward to replaying it. HOWEVER (we all knew that was coming), there were definitely aspects that could have been better. A lot better. I'm not going to say I was disappointed, because I wasn't, and paying for the pre-order and immersing myself in the game as soon as possible was worthwhile. But it's not perfect.

Boobulon, who hasn't played yet, summed up my feelings perfectly when I told him of my impressions after I first beat the game. It's a short game, but very wide. Now at first, that statement may sound a little ridiculous - I spent over 100 hours (111 to be exact) just playing through the game once. How can that possibly be a short game?

Without going into too much detail about the mechanics, there are certain mandatory plot points you have to hit. While there's an order to them (except for two which are available simultaneously), you can pretty much do them whenever you want. As is typical for Bioware games, there are a crapload of side quests and companion quests available, along with many areas to explore. (For those of you familiar with the first Mass Effect, it's structured similarly.)

Ultimately, I think it's that lack of set pacing that drags the game down a little. And unfortunately, most of those little side quests did nothing to enhance the overall plot, in my opinion. Also unfortunately, it made me feel like a lot of the game was filler and the designers were having fun playing around with the new game engine while not focusing enough on tying all the elements together.

Gorgeous, right? I didn't even bother coming here the second time through, because it was unnecessary.




The actual plot stuff? EXCELLENT. FANTASTIC. LOVED. Like, "shit, it's 1:00 in the morning but I have to know what happens next but it's 1:00 in the morning but I have to know what happens next!" There just wasn't enough of it, and I was left wanting more. So for me, that's my biggest qualm. Yes, the world was incredibly detailed and amazing and expansive, but some of the storytelling was lacking.


So I'm going to use that to segue into talking about writing. (Smooth, right?) We all know by now that style is subjective and readers are often picky about the prose they enjoy. There are writers out there who use their words to paint pictures and spend pages and pages describing scenes in achingly beautiful detail. And there is absolutely nothing wrong with that.

But it's not me. I don't like to write that way, and I don't particularly like reading that style either. I prefer well-developed characters who do and feel, which again, isn't everyone's cup of tea. There's no one method of telling a story that's better than the others, and it really does just come down to personal preference. And I personally would have preferred more characters doing and feeling in those initial 111 hours, but hey, you can't make everyone happy all the time.

I could probably write another novel about my feelings on the game, but I'll leave off here. Also on the topic of my own writing, I just miiiiight have a cover to reveal soon-ish, so stay tuned!

Wednesday, June 4, 2014

We Were On a Break!

I'm still taking a little breather from writing, and yes, still playing games. I finished the main part of Dragon Age: Origins, finished DA: Awakenings tonight, and I have one more DLC to go. I'll probably play through a couple more of the origin stories, but I don't know how many times I'll replay the entire shebang.

Now that I'm (mostly) finished, I stand by my opinion from the last post, which is that while the game is a lot of fun to play and has its good qualities, I am not completely in love with it. The main game actually got pretty good near the end (more on that in a bit) and some of the characters did grow on me a little more. Awakenings started off pretty well and there were some pretty cool sections, but truth be told, I thought it fizzled out a bit at the end.

Okay, now to tie it back in to storytelling, as this is my writing blog. When working on The Fall of the Midnight Scorpions, I had a conversation with friends about foreshadowing. Specifically, in that book, I wondered if it would come across as if I were foreshadowing events that wound up not happening and whether that's a good or bad thing. There were two things that really surprised me in DAO.

Before I go any further, I'll point out that when it comes to foreshadowing and/or picking up on hints, I'm really hit or miss. For example, it really annoyed my mom when she told me to watch The Sixth Sense and I figured out the twist right away. On the flip side **SPOILER ALERT FOR DRAGON AGE 2**, I did not see Anders blowing up the Chantry in DA2 coming AT ALL, and in retrospect, it seems so freaking obvious.

So onto the two surprising plot points from DAO. I really, honestly thought that the death of one of the characters (one of the ones I really liked, actually) was being heavily foreshadowed throughout the entire game. I was expecting a touching scene where she finally dies...and then it never came. On the one hand, I was just as glad not to lose a character I liked, but on the other, I was anticipating that moving, cathartic experience. (See: character deaths in Mass Effect 3). And then that made me wonder why I thought her eventual death seemed so obvious and how I could have been so far off. Interesting.

Right near the end there's a twist which I won't describe in detail because it would take too long, and for me, that one came out of nowhere. And DAMN, it was a good one. Just about on par with that aforementioned spoiler. I was really impressed by how it totally took me by surprise while still being coherent with the rest of the story. Some twists feel cheap and overly dramatic (and I'm sure there are some who would put this plot event in that category), but I had a completely enjoyable "OH SHIT!" moment.

So I still haven't come to a definitive conclusion on foreshadowing, how to do it properly, and what the right amount of it is. At least my opinions on the games stay strong.