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Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

Tuesday, May 5, 2020

Video Games, Part Whatever - Fire Emblem: Three Houses

My go-to answer for anyone who asks how lockdown in NY is going is "we're hanging in there." We've had our ups and downs, and I'm really not up for discussing the downs right now. I started playing Fire Emblem: Three Houses on the Switch...last week? Two weeks ago? Time has no meaning right now. Either way, the game is about the only thing keeping me even partially sane right now, so even though I'm only halfway through it, I figured I might as well sing its praises in a blog post.

I've never played a Fire Emblem game before, nor did I know anything about the series going in, other than some general awareness of its existence. But once I acquired a Switch (hidden in a dark corner of Costco; there were only two left, so I'm kind of proud of myself for finding one), gaming/creative buddy Boobulon recommended Three Houses, assuring me I'd either like it or love it. We've never steered each other wrong before when it comes to gaming recommendations, so I got the game. As I mentioned, I just passed the halfway point, but so far, so good!

In no particular order:

Characters: Probably what's impressed me the most about this game is the character development. The cast is HUGE—we're talking at least 30 individual characters, and while of course some are more significant than others, there really aren't a whole lot of what I would consider "minor" characters. Naturally, the game does rely on some tropes; it would be impossibly not to. But while it would be easy to have some characters be reduced to nothing but one-dimensional tropes or stereotypes, everyone's got different traits and backstories to fully flesh them out. And while I have my favorites, there isn't even anyone I really dislike, which is also impressive.

Setting: Since I haven't played any other games in the series, I'm sure there's a ton of lore I'm missing out on. Even without all that context, though, it was easy enough to learn about the fictional world in its state as of the time of the game. It's pretty basic medieval-ish fantasy—all humans, fighting with weapons like swords and axes, but some characters can use magic, and there's mystical creatures/monsters like dragons and wyverns and such. There's a definite class system, with nobility vs. commoners being A Thing, and there's also a centralized religious institution playing a role in all the political drama. Again, I'm sure there's stuff I'm glossing over since I don't have the context of the past games, but it all makes enough sense to me.

Plot: As always, I try to remain as spoiler-free as possible before playing. However, I'm pretty sure it's even in the game's description (the blurb, if you will) that close to the beginning, you have to choose one of the titular three houses to align yourself with. That right there increases the replayability factor, since while you can build relationships with people in other houses, it's more challenging. I also knew going in that the game is clearly split into two halves, with a time jump in the middle. I know there's a lot of differing opinions out there about time jumps, but personally, I don't mind it. I don't consider it lazy writing, and I think it allows for a lot of character growth. (Probably one of the reasons Dragon Age II is my favorite of that series, since I think it has the strongest companion characters, and the time jumps allow for that level of development.) Aside from the house selection at the beginning, there are also some places where the plot branches out in different directions, so I know I'll need to go back and replay for those choices, too.

Aside from the structure, everything else seems well-organized and planned out. Some big plot events were heavily foreshadowed, so I wasn't surprised at all when they happened. On the other hand, there was a big twist I didn't see coming AT ALL, to the point where I was shouting profanity at my TV screen and was PISSED for the rest of the night (but in a good, entertained way!). And then once I got over my surprise, I realized that looking back, there were quite a few hints dropped leading up to it, which just makes it even better.

Gameplay: I'm playing on the easiest mode, so I won't go into a whole lot of detail here. It's turn-based combat, which I know some people don't love, but I like the logic and thought and planning that goes into it. Then there are little side things, like gardening and fishing, and leveling your character up, and choosing how to develop the skills of the rest of your team, etc. Some parts of it I think are as easy or as complex as you make them, but I haven't gotten frustrated with anything yet.

So there we are, a little past the halfway point, and about 60 hours in, according to my main save file. If you need a distraction to get your mind off of everything else that's going on right now, either on a global level or a more personal one, I highly recommend the game. (I'm assuming nothing's going to happen to change my opinion to a negative one by the end, but I suppose you never know....)

Saturday, December 21, 2019

New Project, and a New Year

Fire Beyond the Frost is still doing well, I'm happy to report. It's fun to see what other people have highlighted!

So I did wind up starting a new project after all. And...I like it. It's fast-paced, exciting, and...dare I say it...FUN! Okay, maybe the emotional impact of this one won't be huge, but it'll make up for it in other ways, I promise. I just finished off the introductory chapter, and I think I hit the right balance of setting the scene without a giant info dump, letting the relevant details come off naturally. My original plan was to have this be a quick little novella, maybe in the range of 20K - 30K words, but more and more ideas are coming up, so it might wind up a little longer. Yay.

Not everything is going 100% smoothly. But you know what? That's fine. I'm struggling a little bit with the balance of Main Character 1, between being a badass and showing some vulnerability, but I'm sure the more I write her, the more solid she'll become. (MC2? Total badass. At least 99% so.) My current outline has some gaps and I'm still moving things around, but I'm confident it'll work out. I used to be more of a pantser than a plotter, and maybe this will help me just get the damn words onto the page.

I definitely wanted to finish this opening before the end of the year, and I'm glad I hit that goal. Next week will be the usual holiday season craziness. I'm hosting Christmas Eve for my side of the family. (My mother claims I'm getting off easy because there will *only* be 17 people. Only. <_< ) Then Christmas Day at the in-laws, which is going to be kind of small and low key this year. (As low key as my mother-in-law gets, anyway.) Then the buffer day I insisted on, and then we're taking the girls to Disney World for the first time! One of the reasons I planned this trip was because I was practically on death's door this time last year, so everyone's super excited, and even though I know it'll be insane, I'm looking forward to it. I doubt I'll get any serious writing done during those five days, but I might slip a notebook into my backpack just in case the girls crash early one night and I need something quiet to do in the hotel room.

On that note, this will likely be my last post for the year, so I wish you all a wonderful holiday season, and here's to a great 2020!

Brand new tag for the new project being created in 3...2...1....

Saturday, October 20, 2018

So Dramatic

Soooo...that chapter I was working on at the time of my last blog post, which was a month ago? (Oops.) Still not finished. (Oops again.) But! I have a good reason, I promise! I've been working on a short story for submission to an anthology instead, and THAT has been going well. I came up with a fitting idea right away, and both the word count range and the deadline were reasonable. I even thought of the perfect title right off the bat! And we all know that only happens about half the time, if I'm lucky!

The theme of this anthology is romance in a dystopian/post-apocalyptic/whatever you want to call it setting. Since it's a short story and has to be less than 7,000 words, I couldn't spend too much time on worldbuilding, but I'd like to think I established something compelling in the limited space I had. It occurred to me while I was writing that it's been a while since the setting has been a source of drama and conflict in one of my stories. Granted, I've been writing a lot of contemporary lately, so in a way, it's been fun to have my two main characters band together against outside forces in their environment, rather than just deal with interpersonal issues.

Fiction needs conflict to drive the plot forward. Luckily, that conflict can come from all sorts of places. I'm sure I've mentioned here before that I do have a fondness for what my college friends would call "fuck the pain away" tropes, and I similarly enjoy "the two of us vs. the world!" storylines. And since it's romance, everything has to be wrapped up with a neat little bow by the end. Hey, even if it's a crapsack world, there's got to be some good in it, right?

Monday, September 21, 2015

Ducks in a Row

It's that time. My writing fingers are getting itchy and I think I'm ready to start a new project. It's an exciting moment - opening up MS Word, seeing that beautiful blank page, and going to "Save As". But am I really ready?

I don't have a formal checklist of tasks I need to complete before I decide that an idea is developed enough to become its own story. However, some things I need to have in place before I'm willing to start. Here's a random list in no particular order:

Character Names: The main characters MUST have first names picked out before I will even write the first word. Names can say a lot about a character right off the bat, and I want to make sure they're a good fit. Last names, though, I'm willing to be flexible on. They don't come up as often, and as such, I've used placeholders before if I just want to get down to it. And actually, when I finished the first draft of Elysium, I decided to change the male lead's surname for various reasons. (Thanks, search & replace!) I'll usually run a google search on the name combinations to make sure I'm not inadvertently naming a character after someone well-known.

Place Names: UGH. I HATE coming up with fictional place names for sci-fi/fantasy. Haaaaaate. Again, I've used placeholders here before just so I'm not sitting here, staring at the screen for an hour trying to find a name that doesn't sound stupid.

Title: Ha. Hahahahaha. Hahahahahahahahahahahahahaha. The issues I've sometimes had in the past with coming up with the perfect title have already been well-documented on this blog, so I'm just gonna leave that there.

Plot: Since I primarily write romance, 99% of the time the endgame is going to be "happily ever after", so that's taken care of. Getting there is, of course, a much different story. In thinking it over, I guess I don't really have any hard and fast rules here for what needs to be in place before I start writing. Although I write in order, sometimes I get going and realize that where I've decided to start the story is not the best place, and changes have to be made. Other times I think I've reached the end, only to learn that nope, there's more story in there somewhere. I usually have a basic framework in mind, but any outlines I make don't take a firm shape until I get started.

So where am I now? My two leads have first names. When I first started composing this post, my heroine didn't have a surname, but as I was climbing into bed last night to go to sleep, the perfect name popped into my mind, so yay? (Google has confirmed it is a good choice.) I don't have a name for the fictional planet most of the story will take place on. I know how I want to start the story, I know what the climax will be, but I haven't quite figured out the denouement. Bits and pieces of the middle are fleshed out, and I have some specific scenes and character development in mind. I think I'm good to go.

The title, though? Ha. Hahahahaha. Watch this space in a couple months for the usual freakout about how NOTHING SOUNDS RIGHT. I suppose I'll have to name that new Word document something vague.